All bosses

The Venomous Abyss

Entombed Sentinels

In game: /journal

Phase 1

Intermission

No abilities for this difficulty.

Entombed Sentinels

FIGHT OVERVIEW

OVERVIEW

Two target encounter. Keep the Sentinels apart on different sides of the room, or they take massively reduced damage.

Learn the puzzle matches and take your time! You have 30s to solve it.

Tanks swap bosses after each intermission.

FIGHT CHANGES

Keep blood puddles on the edges of the room to preserve space.

Be aware of the shooting venom projectiles.

FIGHT CHANGES

Sometimes players will be marked with a circle and new debuff. Avoid them unless you also have a debuff.

Phase 1

Sentinels must be 40yd apart or they take 99% reduced damage.

Split the raid into two groups. Each group will stay on their side.

Each sentinel applies a different stacking DoT debuff to players within 40yd.

Tanks should swap bosses after each intermission to allow their groups to drop stacks.

Intermission

At 100 energy, the bosses run to the middle and become immune.

Pick an ability to see its details.

Shifting Protovenom

Mythic mechanic

Several players are debuffed and marked with a circle.

These players need to touch another marked player, while also avoiding unmarked players.

Colliding with an unmarked player causes a knockback and damage. Spread out!

Everyone

Spread out and touch other debuffed players.

What to do

Debuffed players should touch

Living Venom

Projectile

Venom abilities will shoot back to Breath of Ula'tek as a projectile, dealing damage to anyone hit.

Be aware of their path and avoid standing in the way.

Everyone

Dodge the projectiles

What to do

Dodge

Venom Coagulation

Add

Periodically, a large slime add spawns.

It deals raid-wide pulsing damage while alive.

Everyone

Kill the slime add

What to do

Kill the add

Toxic Droplets

Run over

Small, green droplets spawn. Squish them by running over them.

If they aren't squished, they explode for massive raid-wide damage.

Everyone

Run over the droplets to squish them

What to do

Run over droplets

Blood Venom

Puddles

Blood debuffs drop puddles under the player.

Try to place any puddles near the edges of the room.

Everyone

Drop blood puddles towards the edges of the room

What to do

Drop puddles towards edges

Blighted Blood

Dispel

Dispellable DoT debuff applied to several players. If it expires on a player, it will drop a puddle under that player.

Try to dispel these. Players who aren't dispelled should try to drop their puddles near the edge of the room.

Everyone

Dispel as many debuffs as possible

What to do

Dispel at the edge of the room

Unstable Miasma

Soak

A player is debuffed and marked with a soak circle, and they will explode after a short time.

Everyone should soak to split the damage.

This soak drops a circle. All players who soak are debuffed and will also drop a circle.

Everyone

Soak together near the edge of the room then spread out

What to do

Soak together

Empowering Slam

Tankbuster

Breath's tank mechanic.

Large hit of physical damage. Gives the boss a 10% physical damage buff until it strikes a different target.

Tank

What to do

Use defensives

Bloodvenom Injection

Tankbuster

Blood's tankbuster.

Deals a hit of physical damage and applies a stacking DoT debuff.

Tank

What to do

Use defensives

Helical Toxins

Puzzle

All players receive a debuff and an icon of red and green orbs above their head.

Debuff stacks correlate to the number of green orbs a player has.

Players must pair together to equal exactly 4 debuff stacks (green orbs).

If a player combines incorrectly and has fewer or greater than 4 stacks by the end of the puzzle, they take massive damage followed by a huge DoT.

Everyone

Match correctly and solve the puzzle

What to do

Match correctly