Raid Boss
15/09/2025

Forgeweaver Araz

Forgeweaver Araz is the master of the Manaforge Omega. He weaves arcane energies like threads, shaping constructs and weapons of pure magic. His obsession bound him to the forge itself, turning him into something between craftsman and machine.
Forgeweaver Araz
Forgeweaver Araz

Video

Forgeweaver Araz

Summary

Healer
[Phase 1]
Arcane Siphon heal through.
DPS
[Phase 1]
Arcane Obliteration soak & kill add.
Void Tear make orbs go through circle.
Astral Harvest cc & kill adds.
Silencing Tempest move away from raid.
Arcane Barrier pylons are immune.
[Phase 2]
Dark Singularity don't get dragged into black hole.
Void Harvest cc & kill adds.
Death Throes don't get knocked into blackhole.
Silencing Tempest dodge & dispel.
[Intermission]
Arcane Expulsion destroy pylons.
Arcane Convergence heal through & defensive cd.
Shielded Attendant tank & stack adds with pylons.
Mana Splinter nuke the boss.
Astral Burn heal through & kill pylons.
Heroic Changes
In P1, the boss now activates 3 pylons instead of 2.
The boss and its copy must stay 20 yds away or they become immune and deal 75% more damage.
Players can't help soak the copy's impact location more than once. Set up 2 groups that take turns soaking.
Mythic Changes
In P1, when a pylon makes 3 players spawn an orb, it also spawns a void circle.
The orbs spawn with an immunity and a movement speed buff. The orbs must pass through the circle before you can CC & kill them.
In Intermission, you must kill all 3 pylons at the same time or the raid dies.

Tips

information

1. Phase 1

Start the pull by dragging the boss over to the left side collector (orange marker). This will activate that collector first, which is what we want. The fight always opens with the same sequence: first comes a group soak (Arcane Obliteration), then a debuff that spawns little adds (Astral Harvest).
Once the collector is active, move the boss to the middle of the room. When the group soak comes out, have everyone soak it at the bottom side (blue marker). This spawns the big add (Arcane Echo) there, and since it's far from the boss, it won’t trigger the buff that happens if boss and Echo are too close (you really don’t want that).

Abilities

Arcane Siphon

https://www.wowhead.com/en/spell=1228103 - Constant raid-wide damage throughout the phase.
HEAL THROUGH

Silencing Tempest

https://www.wowhead.com/en/spell=1228188 - Similar to P1:The boss rains down projectiles in the room.Players hit take damage and are silenced 6s. It's dispellable.
DODGE & DISPEL

Overwhelming Power

https://www.wowhead.com/en/spell=1228502 - Similar to P1:The boss applies a 45s stacking DoT to the tank.Swap every 2 or 3 stacks.
SWAP TANK

Arcane Barrier

https://www.wowhead.com/en/spell=1231726 - In P1 the pylons are invulnerable.
PYLONS ARE IMMUNE

Astral Burn

https://www.wowhead.com/en/spell=1240705 - The raid takes increasing damage the longer the Intermission lasts.
HEAL THROUGH & KILL PYLONS

Spellburn

https://www.wowhead.com/en/spell=1240754 - Constant raid-wide damage throughout the fight.
HEAL THROUGH

Mystic Lash

https://www.wowhead.com/en/spell=1241100 - 5s channel on the tank that deals heavy Magic damage and applies 5 stacks of vulnerability to that ability for 45s.Also increases Physical damage taken for 45s.Tank swap after each.
SWAP TANK

Mechanics

Soul Calling

https://www.wowhead.com/en/spell=1225582 - At the start of the fight, and then every 2 min 30s, the boss activates 10 pods in the room. They all hatch an ethereal add 1 min 40s after activation.You can destroy the pods using a boss' ability to reduce the number of fully-grown adds you'll have to face.
Break pods before they hatch to handle less adds.

Soulfire Convergence

https://www.wowhead.com/en/spell=1225616 - The boss marks a few players with a 3s DoT. When it expires, players shoot small orbs in multiple directions.Players hit by the small orbs get a nasty DoT and are slowed 15s.
Marked players run away. Dodge the orbs.

Arcane Convergence

https://www.wowhead.com/en/spell=1226260 - Working pylons slowly gain energy throughout the phase, but not at the same time.When they reach 100 Energy, they channel heavy damage on the raid for 4s.If an elemental is nearby the pylon when it channels, the raid takes no damage.Kill the pylons in the order in which they gain Energy, and keep the elemental next to it.
Kill the pylons in the order in which they gain Energy. Keep the elemental near the pylons to prevent raid damage.

Soulfray Annihilation

https://www.wowhead.com/en/spell=1227276 - The boss targets a few players and shoots an orb in their direction.Drag the boss near the 2 pods you want to destroy. Aim an orb at each of them (you can walk through them), then kill the harmless souls inside.Each orb can only destroy 1 pod. Destroying a pod deals damage to the raid.The orbs don't have infinite range. If a player gets hit by an orb, it's wasted.The boss casts this 3 times before the adds spawn.
Drag boss near the 2 pods you want to destroy.  Aim 1 orb at each and dodge the orbs.

Arcane Expulsion

https://www.wowhead.com/en/spell=1227631 - After 2 min 30s in P1, the boss knocks the raid back, becomes immune, and flies above the console in the room.He also summons a giant beam of energy in the center of the room. Don't touch it.The pylons lose their shields; destroy them to end the phase.
Destroy the pylons. Don't touch the giant column of energy in the center of the room.

Astral Harvest

https://www.wowhead.com/en/spell=1228214 - Once a pylon is activated, it remains active throughout the phase.Activated pylons periodically mark 2/3 players. After 4s, they each spawn an orb that moves toward that pylon.Spawn the orbs under the boss, CC them, and kill them. If they reach the pylon, they explode and deal massive raid-wide damage.
Marked players stack under the boss. CC the orbs and cleave them down. Don't let them reach a pylon.

Arcane Obliteration

https://www.wowhead.com/en/spell=1228218 - 5.5s cast on the tank that explodes and deals massive Magic damage split between players hit.A copy of the boss appears near the tank.Stay next to the boss. Melee players soak to split the damage. Tank the copy and kill it. It casts the same spells as the boss.In the first P1, the boss does this TWICE.In the second P1, the boss does this ONCE.
Soak with the tank to split damage and kill the boss's copy.

Invoke Collector

https://www.wowhead.com/en/spell=1231720 - The boss channels a beam on an inactive pylon and activates it, causing it to shoot orbs across the room that must be dodged.If a copy is alive, it also channels on an activated pylon, forcing it to shoot orbs.The boss activates both pylons during the phase.
Dodge the orbs from the pylons.

Death Throes

https://www.wowhead.com/en/spell=1232221 - Every 50s, the boss deals a burst of raid-wide damage and knocks the raid back.Don't get knocked into the black hole.Reposition the boss toward the center to help the raid get knocked toward the entrance wall.
Position the boss and yourself to avoid getting knocked into the black hole.

Unstable Surge

https://www.wowhead.com/en/spell=1232409 - Lightning constantly strikes the room. Dodge the circles.
Dodge the circles

Dark Singularity

https://www.wowhead.com/en/spell=1233076 - At the start of P2, the boss pushes the raid back toward the entrance of the room.The opposite wall becomes a giant black hole, marked by a purple line on the ground.If you cross that line, you die.The black hole constantly pulls players toward it and its strength increases as the phase goes on. Kill the boss before you can no longer resist the pull.
Black hole's strength grows. Kill the boss before you can't counter it and get swallowed.

Mana Splinter

https://www.wowhead.com/en/spell=1233415 - When all pylons have been destroyed, the boss returns to the room.He's stunned and takes 100% extra damage for 12s.
Boss is stunned and takes extra damage when Intermission ends.

Photon Blast

https://www.wowhead.com/en/spell=1234328 - Pylons shoot beams toward players; dodge them.The beam only reaches as far as its animation shows.
Dodge the beams.

Shielded Attendant

https://www.wowhead.com/en/spell=1238266 - A few seconds into the phase, 1 add spawns in the center of the room that must be tanked.Bring it near the pylons to cleave them. It spawns with a small shield and deal increasing damage to their target.Keep it near the pylons when they channel Arcane Convergence so it absorbs it and prevents massive raid damage.
Tank and bring the elemental near the pylons. Focus the pylons in the order in which they gain Energy.

Soul Weave

https://www.wowhead.com/en/spell=1239988 - 1 min 40s after the boss casts Soul Calling, the remaining pods explode and hatch an ethereal add that matches the soul inside the pods.Group them with the boss and cleave them down. There are 3 types of adds:- The Mages need to be interrupted.- The Assassins jump on players and apply a DoT to them.- The Phaseblades deal constant raid-wide damage.
Quickly group all the ethereal adds with the boss. Interrupt and kill them.

Arcane Expulsion

https://www.wowhead.com/en/spell=1242088 - The boss knocks the raid back, deals a burst of raid-wide damage, and applies a 15s DoT.Don't get knocked into orbs or off the platform.
Raid is knocked back and takes damage. Watch for orbs and the edge of the room.

Void Harvest

https://www.wowhead.com/en/spell=1243901 - Very similar to P1:The boss marks several players who take heavy damage for 4s. They each spawn an orb that moves toward the black hole.Spawn them stacked up under the boss and against the wall.If they reach the black hole, they deal massive raid-wide damage. CC orbs and kill them.
Spawn the adds under the boss, CC them, and kill them. Don't let them reach the black hole.

Void Tear

https://www.wowhead.com/en/spell=1248171 - Before making 3 players spawn orbs, activated pylons spawn a void circle opposite them in the room for a few seconds.Each pylon has a fixed void circle spawn location. DON'T GO THROUGH IT.Spawn the orbs behind the circle so they're stacked and pass through the circle on the way to the pylon.This removes their immunity and movement speed buff and allows you to kill them.
Don't cross the void circles. Spawn the orbs behind the circle so they go through it on their way to the pylon.

Informative

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